My favorite is the Doom random number generator, which is just a list of “random” numbers that it cycles through and if you know how to use it, you can do things like concentrate BFG attacks.
My favorite is the Doom random number generator, which is just a list of “random” numbers that it cycles through and if you know how to use it, you can do things like concentrate BFG attacks.
decino made a video about that, and at 13 minutes in the video they show what happens in-game if you set all values to 0 :)
https://www.youtube.com/watch?v=pq3x1Jy8pYM
:)
the closely related not-at-all-random fizzlefade from Wolfenstein: https://fabiensanglard.net/fizzlefade/
EverQuest also used pre-generated numbers. The randomness was derived from the large number of players using the same list.
That sounds like a pretty strong source of true randomness, frankly.
(It's then filtered through the list, so the list needs to have good pseudorandomness properties anyway, but still.)
Reminds me of a "Dice" electronics kit I assembled when I was a kid. It just used some standard sequential counter ICs run at very high rate. Pressing the "roll" button would just stop the counter!