That's... why?

I can understand slow games like EuroTruck or Farming Sim. But what's the point of this?

Nonwithstanding the human fascination with simulation and simulacra, Airplanes and Air Travel represent a fascinating cultural touchpoint with much insight and depth to plumb depending on what aspects you simulate.

For example, think of a history class charting flight from the Wright Brothers, through the Golden Age of Aviation, right to the present day. Even showing the drastic differences pre and post 9/11 by reference to the processes and experiences of commercial airline travel would represent a worthy pedagogical endeavour. We do a lot more to achieve a lot less in terms of making 'history come alive' currently.

These days it's pretty unusual to think of an idea that hasn't been done yet, so when you do, I guess you just don't think too much and go make it.

Does everything have to be original and novel? I think reinventing a better wheel is a perfectly good use of AI tokens.

Is there a mosquito simulator yet?

https://en.wikipedia.org/wiki/Mister_Mosquito

Is there a mosquitto simulator, where you roleplay as an IoT pub/sub server?

Time for the more biologically correct Mrs Mosquito?

Well, now I'm intrigued. I can envision some interesting mechanics...

Every once in a while I would put Flight Simulator 2020 on my desktop and work on my laptop. I found that watching the digital world pass by while working put me in a slightly different headspace. Not sure it increased productivity but working while sitting in an actual plane does provide me a bit of focus.

Train ride videos on YouTube scratch some of the same itch.

Might be helpful for people who have never flown.