I think you’re responding to “gaming” and thinking of AAA titles which are flashy and splashy but are a smaller market than mobile games. I guess gp might have been thinking of mobile or casual where Apple does have a significant stake and interest but no appreciable focus.
I'm thinking of gaming as in Steam, including indies, AA and AAA.
Of course Apple is doing perfectly fine for mobile gaming, and is giving more than enough tools to developers to implement mobile games perfectly well.
I am talking about PC gaming, and more specifically modern DXVK/Wine support. There's no need for ports, as the Steam Deck showed.
Apple Silicon GPUs are all capable of supporting Vulkan 1.3 and translating DirectX code. Proton 11 supports ARM/FEX natively, which would make Apple Silicon a first-class citizen if you use Asahi drivers. macOS users will be stuck with Game Porting Toolkit and it's lackluster support; iPad/AppleTV/iPhone users have no options whatsoever, presumably to redirect their attention to the App Store that Apple profits from so handsomely.
This is entirely a misleading point. DXVK, Wine and Proton are full of patches that exist to support individual games.
It is not just a translation layer, as much as a great effort of the open source community to force-port every game in existence to Linux. The effort also includes stuff like ntsync that gives the Linux kernel Windows-y APIs for performance.
I doubt Apple has any interest in any of that. I don't really blame them.
And purely in principle, why are we all going through so much effort to save game devs from writing good OS-independent arch-independent code?