That makes sense. I always wondered why nobody copied their gaze + tap interactions. That seems way too basic to grant a patent for...
That makes sense. I always wondered why nobody copied their gaze + tap interactions. That seems way too basic to grant a patent for...
That’s how it works with the Quest 3 on an updated OS. If you’re using hand tracking then you gaze + tap thumb and finger together to select, or pinch and hold to grab a corner for resizing or a border for dragging.
That’s not how it works, there is no gaze support. I just double checked and couldn’t find it in any Accessibility or Experimental settings. Apologies for the misinfo. (Also no inward-facing cameras ofc)
What I was thinking of was on iPhone. It was Eye Tracking + Dwell for selecting.
Hands act as a pointer on the Quest, with a pinch action to select and drag.
afaik the AVP has a dedicated Lidar sensor for gesture detection. I'd say Apple has managed to patent more basic stuff than that (pinch-to-zoom, rounded corners,...)
Oh, that'd make sense. I think the quest 3 has a depth sensor, but they mostly use that for room setup. I don't even think it has IR emitters for low light. But that's the age old question about patents, if they're being granted too much they stifle innovation and competition instead of the opposite... (which is the point you were making as well).
On the quest 3, I've felt like the screen is just a bit too low res to use comfortably as a monitor anyways, so I imagine the Frame won't be much different. The better weight distribution should help a lot though.