This is a huge step backwards for VR. The headset is heavy, hot, and worst of all, expensive. This is the opposite of progress for this field.
This is a huge step backwards for VR. The headset is heavy, hot, and worst of all, expensive. This is the opposite of progress for this field.
Slim, lightweight form factors similar to that of the Bigscreen Beyond are not going to be practical in a self-contained headset for quite some time to come, at least if the goal is to play anything more demanding than Terraria on it and its price range is anywhere remotely within reach of the general consumer.
The only reason why Facebook has been able to swing such low prices is with steep subsidization, and the Quest hardware itself isn't much less bulky.
I hope the fact there's now a more open, Linux based VR headset will encourage more variety of headsets and price points, like we see with PCs, generic Android handhelds, etc.
I'd love someone (maybe even Bigscreen themselves) to make something like a standalone version of the Beyond 2. I'd be happy with some kind of puck or whatever for the compute and/or battery just to have it be that lightweight.
Weighs less than Quest 3 on the first review I saw? They also said weight was better distributed, not as heavy in the front area as others.
Watching the gamers nexus review, that seems not true? Outside of expensive.
It's not heavy, it's very light. I bet it's not hot either.
Nitpicking a bit - once again another FOV of ~110. Sigh.
Maybe I’m just being picky, but I feel like I’m playing a submarine periscope simulator when I use these things. It’s been over a decade since the early VR headsets like the Rift, and it’s pretty much the same as it’s always been.
The only headset that didn’t give me this tunnel effect was the Pimax 8K, but it had its own problems.
Did you try it?
The focus on mobile game graphic quality of the Quest was the real step back