It is 21.6 Wh capacity and charges at up to 45W, so it should take less than half an hour to fully charge from zero. Not sure where you got the 3-5 hours from?
On the GamersNexus review Valve says charging should take 90 minutes. But it took GamersNexus and other reviewers 3 hours. So it probably broke in a software update and a fix is likely coming. But if this is important to you, make sure to wait for the update to land before making a decision...
For the Quest 3 for example, you can get a Bobovr halo strap that has replaceable magnetically connected battery packs. If you have at least two, you can just swap them when one runs out and by the time the second one is empty, the first one is charged.
IIRC Valve is going to release something similar in a couple months & I am sure there will be other accessory developers chiming in as well. :)
Just used my Vision Pro nonstop on a 9hr flight. It’s a game changer for travel; you disappear into a private movie theater and come out at your destination.
Despite that experience that I’ve heard is lovely, it does compete with the $300 used iPad Air I bought years ago.
The screen on a used iPad Air really doesn’t look half bad, it is far smaller and lighter in a bag, and it can play movies for that entire flight without needing an external battery.
Although, speaking of used devices, the Vision Pro is looking delightfully depreciated on eBay.
It depends on the person. I can wear my Index on my head for like all day. I'm not sure what my longest Elite: Dangerous session was, but it was quite long. Other people find the same headset to be either too heavy or improperly balanced for wearing more than an hour or so at a time.
As far as motion sickness goes, it has been my experience that you can train yourself out of it. Recommendations:
1) If it doesn't do bad things to you, consume some Dramamine beforehand.
2) Don't play games that launch you through the air or otherwise induce a lot of mismatch between your virtual motion and your physical motion. Seated piloting (car or otherwise) games are one big exception to this recommendation, as most folks have a lot of brain training with "I'm sitting in a vehicle that's moving me around.", so one's brain doesn't freak out so much when presented with those visuals.
3) When you start getting nauseous, stop immediately. If you're still game, come back to play after the nausea is gone, but not before.
Newbies will attempt to power through the nausea, but it's not something you can power through... you'll just make it way worse, which sets back the whole "Convince your stupid brain that the minor mismatches between the visuals and the inner-ear sensations are not the result of poisoning, so it doesn't need to make you puke your toenails off" training that you're doing by easing into this and -if possible- using OTC anti-nausea drugs.
[0] For me, Dramamine is very helpful to prevent motion sickness.
Everyone I'm aware of adapts to it eventually unless they keep trying to power through the nausea. It's the basis for my
...which sets back the whole "Convince your stupid brain that the minor mismatches between the visuals and the inner-ear sensations are not the result of poisoning, so it doesn't need to make you puke your toenails off" training that you're doing...
statement. Having said that, I haven't met everyone... so it's possible that there are people who will never adapt.
Valve thought of that. Its got a 1 hour battery life and you have to wait 3-5 hours for it to charge back up!
It is 21.6 Wh capacity and charges at up to 45W, so it should take less than half an hour to fully charge from zero. Not sure where you got the 3-5 hours from?
Valves own testing + reviewers. Nobody anywhere has got anything close to the speed you're suggesting.
On the GamersNexus review Valve says charging should take 90 minutes. But it took GamersNexus and other reviewers 3 hours. So it probably broke in a software update and a fix is likely coming. But if this is important to you, make sure to wait for the update to land before making a decision...
For the Quest 3 for example, you can get a Bobovr halo strap that has replaceable magnetically connected battery packs. If you have at least two, you can just swap them when one runs out and by the time the second one is empty, the first one is charged.
IIRC Valve is going to release something similar in a couple months & I am sure there will be other accessory developers chiming in as well. :)
Gamers Nexus lists a ~120-min battery life in their video review of the Steam Frame.
Reviews say around 2-4 hours when streaming from PC, 1 hour is if you're gaming directly on the device with the graphics turned all the way up.
> For sure not couple of hours in 1 go
Worry not! That's how long the battery lasts!
Just used my Vision Pro nonstop on a 9hr flight. It’s a game changer for travel; you disappear into a private movie theater and come out at your destination.
Despite that experience that I’ve heard is lovely, it does compete with the $300 used iPad Air I bought years ago.
The screen on a used iPad Air really doesn’t look half bad, it is far smaller and lighter in a bag, and it can play movies for that entire flight without needing an external battery.
Although, speaking of used devices, the Vision Pro is looking delightfully depreciated on eBay.
VR enthusiasts will be in VR 7+ hours on a weekend. I regularly clock 4+.
Without a tether to the PC (I have battery in my pocket) it’s pretty okay!
> How long is that comfortable?
It depends on the person. I can wear my Index on my head for like all day. I'm not sure what my longest Elite: Dangerous session was, but it was quite long. Other people find the same headset to be either too heavy or improperly balanced for wearing more than an hour or so at a time.
As far as motion sickness goes, it has been my experience that you can train yourself out of it. Recommendations:
1) If it doesn't do bad things to you, consume some Dramamine beforehand.
2) Don't play games that launch you through the air or otherwise induce a lot of mismatch between your virtual motion and your physical motion. Seated piloting (car or otherwise) games are one big exception to this recommendation, as most folks have a lot of brain training with "I'm sitting in a vehicle that's moving me around.", so one's brain doesn't freak out so much when presented with those visuals.
3) When you start getting nauseous, stop immediately. If you're still game, come back to play after the nausea is gone, but not before.
Newbies will attempt to power through the nausea, but it's not something you can power through... you'll just make it way worse, which sets back the whole "Convince your stupid brain that the minor mismatches between the visuals and the inner-ear sensations are not the result of poisoning, so it doesn't need to make you puke your toenails off" training that you're doing by easing into this and -if possible- using OTC anti-nausea drugs.
[0] For me, Dramamine is very helpful to prevent motion sickness.
Do you need to keep taking Dramamine, or do you adapt to it eventually?
Everyone I'm aware of adapts to it eventually unless they keep trying to power through the nausea. It's the basis for my
statement. Having said that, I haven't met everyone... so it's possible that there are people who will never adapt.