Sometimes it hits all three.

>It looks impressive but that doesn't make it a good game, or the game anybody actually asked for.

The game I wrote manually hits 0/3.

Did you get anything out of the attempt?

Yeah, that's a great question. I should probably write about it properly, if only to structure my own thoughts.

The main thing I gained was the wisdom that comes from the pain of doing it wrong.

The most painful lesson was finding out I was more attached to the idea that I had a validated product, than to actually having a validated product. (And treating marketing as an afterthought... lmao)

Also if I had realized how long it was going to take, I would have taken a very different approach. I accidentally took my R&D mindset into production, which... might have worked, if I were immortal and retired!

In short, aim to ship 10x sooner, because everything takes 10x longer than you think. (Reality has 100x more detail than it ought to.)

On the bright side, I also learned to put one damn foot in front of the other, persist despite the horror, and finish the damn thing.

the game written by a human being specifically trained to write games hits all those targets and many more. it did take many years to train that human though, and that human did charge a fee for their game which took many days of labor to create. if nontargeted gratification was the goal, ai produced the better result more efficiently. hard drugs also more efficiently produce a widespread neural spike as compared to the effect of regular human activity. society only gives hard drugs to people who aren't efficiently productive though. what happens when everyone is given cognitive hard drugs?

One of man's deepest needs is for progress. Video games supply this need much more readily than reality does, thereby depriving the individual of necessary drive.

Hitting the target more effectively may be more harmful. We already had that problem before AI, though.

True, but also the AI can also be specifically trained. Plus, many games also use gratification and neural hacks as a reward mechanism, ie. loot boxes.