Vulkan compute is not really designed or intended to be a CUDA competitor, its feature set is much more restricted, and Vulkan host side code is much more verbose than CUDA. OpenCL or SYCL are much closer in features to CUDA. I found that when using SYCL on Nvidia, debugging symbols etc can be passed through and you can use tools like NSight Compute to profile it as if it were CUDA.

I tried getting LLMs to add proper Vulkan support to ik_llama.cpp, which have very good support for CUDA and CPU. The models do an admirable job; they don't care much about poor DX.

Few problems I noticed:

* coopmat2 from nvidia is the classic embrace, extend, extinguish. No point to ask the models to translate from CUDA to coopmat2. Instead, the models can understand the existing CUDA and CPU kernels, and adapt them accordingly to non-nvidia devices.

* However, the standard API is also lacking. The models struggled to make prompt processing compute-bound on strix halo when the graph is complex. Upfront standard API might just be an evolution dead end.

coopmat2 can be implemented by anybody non-nvidia. It's not EEE when the regular coopmat extension is not good enough to get good performance

On the other hand, despite my complain about the standard API, the models were able to come up with cooptmat1 kernels that run dsv4 flash faster than whatever the guys at antirez/ds4 can come up with using rocm, on a strix halo, with the added benefit that I can also pair the strix halo with an egpu to drastically speed things up.

From what I can tell, coopmat2 can get to about 75~90% of cuda performance on a single device, and there is no good way to do direct communication across devices. It is fair to say that nobody would replace cuda with coopmat2? That looks like a EEE project that can assigned to a couple of nvidia engineers, to fragment the ecosystem.

For reference: https://vulkan.org/user/pages/09.events/vulkanised-2025/T47-...

coopmat2 features will eventually be rolled elsewhere. coopmat also started as an NVIDIA extension.

The client use cases that coopmat was intended for are customer machines, not multi-GPU, which is broadly seen as a datacenter feature instead. That said coopmat orthogonal to this.

So when I said "a couple of nvidia engineers", I indeed meant Jeff.

VK_KHR_cooperative_matrix - embrace?

VK_NV_cooperative_matrix2 - extend?

I am pretty sure VkImportSemaphoreFdInfoKHR, mentioned in https://github.com/ggml-org/llama.cpp/issues/22648, works across multiple AMD devices, but somehow doesn't work across multiple nvidia devices.

> I am pretty sure VkImportSemaphoreFdInfoKHR, mentioned in https://github.com/ggml-org/llama.cpp/issues/22648, works across multiple AMD devices, but somehow doesn't work across multiple nvidia devices.

p2p is disabled on nvidia customer cards, vulkan device groups are shipped for the RTX 6000s

> Added support for creating Vulkan logical devices from multiple physical devices on select cards via VK_KHR_device_group_creation. This feature can be enabled by setting the environment variable __VK_ENABLE_DEVICE_GROUPS=1.

Back to the topic about cuda moat, in the slide with title "Problems with Coopmat1", the current frontier open models have absolutely no issue with:

* manual pipelining

* shared memory staging

* tiling

* bounds checking

A big problem there is ensuring performance portability between different GPUs

It could easily be a competitor to Cuda, if it just made things easier. Like, why does it take 50 lines of code to allocate memory in vulkan, and just one single line in cuda? Vulkan should just provide a single-line gpuMalloc convenience function. And not just for allocation, for all the other nonsense as well.