It's a graphical problem. Inverse kinematics is purely a graphical technique. It has no effect on gameplay. That doesn't mean it's irrelevant, except insofar graphical fidelity is irrelevant in general.
It's a graphical problem. Inverse kinematics is purely a graphical technique. It has no effect on gameplay. That doesn't mean it's irrelevant, except insofar graphical fidelity is irrelevant in general.