yeah, personally i think branching out and using something like a game engine for something like this is a fairly inspired choice. inspired meaning that it literally inspired me to immediately think “oh yeah, there really is a wider universe of UI stuff that can push good fps and not be electron”. so just for that alone i appreciate this project’s existence. :)

i will definitely be curious to see how you find that decision to be working out for you as the project evolves— will definitely be keeping my eye on it! actual refreshing, interesting take!