no matter what, that always happens with this game. Any news about it causes the people who played for 10 minutes at launch however long ago come back to tell you how much they didn't like it.
no matter what, that always happens with this game. Any news about it causes the people who played for 10 minutes at launch however long ago come back to tell you how much they didn't like it.
I have 65 hours logged on Steam, am I allowed to say that I have also bounced off of several updates and find the game empty and lacking meaningful goals?
It's simultaneously an amazing achievement, worth the money I paid, a redemption story for Hello Games, and yet disappointing in a way that e.g. BOTW is not.
One of these years I plan to dive back in again, hoping to find that the sum of all the updates has provided some new story progression I will find meaningful and give me a reason to exercise all the new game mechanics. I'm hopeful!
I have over 3500 hours logged on Steam for NMS, and at 65 hours you have barely scratched the surface. Like many open world sandbox games, you have to make yourself goals. If you want a nice guided "start here" to "finish there" type game NMS is not for you.
NMS actually does ship "start here, finish here" content, but my main issue is that the game is terribly easy. All that extra content you're implying is there, I find to be very shallow, unchallenging, and unrewarding. In the end, I'm simply not interested in LARPing around on procedurally generated planets and going through the motions.
It appears that the go-to response from certain fans is to accuse anyone critical of having only played it at launch. I assure you that's not the case. I find the game just as shallow today every time I try a new content update. What do you want me to do? Convince myself I don't feel that way about it? I can't make myself like something.
My perspective on this is that it’s fine to not like things and bounce off them. I also bounced off NMS, no big deal. It just isn’t for me and that’s fine.
All I know is that they worked hard on this game and found plenty of people who enjoy playing it a lot and that’s that. Doesn’t mean they are wrong, doesn’t mean I’m wrong in bouncing off. I do think it is interesting to explore why I bounced off and others might not – I can identify with many of the negative comments here, especially the 10,000 bowls of oatmeal one regarding the procedural generation which probably was the one thing I was most fascinated by when I decided to install the game – but there are so many other systems and elements in this game that if you more into those I can easily see why the game works much better for you.
I am grateful that the devs and their commitment to continuously improving the game have long left those people behind.
The gameplay is completely engaging and this update looks like it fills in even more spaces than were hoped for.
Many of the day 1 game breaking bugs still exist and every time I play it every couple years, they’re still there.
That is a predictable consequence of their decision to launch before the game was ready. The game as it is now may not deserve that kind of contempt, but it's the price they chose to pay forever at launch.
There's a fair bit out there about their launch circumstances. From memory they weren't entirely in control of the timing.