Im not here to feed conspiracy theories and paranoia, its most likely a coincidence, and tied to having "excess metrics and advanced features that indirectly cause a kernel panic that turns the tv off".
But yes, after turning a bunch of unnecessary default options off, my TV never restarted again just as I was making a clutch moment.
So in summary - remember it could just be related to high action moment fps drain, heat, high intensity stuff making the nintendo switch2 compatibility cause a kernel affected restart etc etc etc ( which is documented via the HDMI protocols ) which make it SEEM like something weird is up, but it turns out its a related thing thats not that sus.
Ahhh, i had that with my ps5 and a couple of games were terrible in hiqh quality graphics mode, shutting down the ps5, and then through hdmi, would turn off the tv.
Both games weren’t particularly intensive, the one i remember last was divinity original sin 2, but i think both games ran on unity.
Performance mode mostly fixed it, but blowing out several years of dust from the vents properly sorted it out.
Im not here to feed conspiracy theories and paranoia, its most likely a coincidence, and tied to having "excess metrics and advanced features that indirectly cause a kernel panic that turns the tv off".
But yes, after turning a bunch of unnecessary default options off, my TV never restarted again just as I was making a clutch moment.
So in summary - remember it could just be related to high action moment fps drain, heat, high intensity stuff making the nintendo switch2 compatibility cause a kernel affected restart etc etc etc ( which is documented via the HDMI protocols ) which make it SEEM like something weird is up, but it turns out its a related thing thats not that sus.
Ahhh, i had that with my ps5 and a couple of games were terrible in hiqh quality graphics mode, shutting down the ps5, and then through hdmi, would turn off the tv.
Both games weren’t particularly intensive, the one i remember last was divinity original sin 2, but i think both games ran on unity.
Performance mode mostly fixed it, but blowing out several years of dust from the vents properly sorted it out.