I'm not sure if this quite answers your question, but the difference in philosophy here is that C++ objects with pointers always have identity, whereas a Rust object only has identity if it has a non-zero size. It's an application of the zero-overhead principle, "you only pay for what you use".

> whereas a Rust object only has identity if it has a non-zero size.

Rust also has the complication that function pointers are not guaranteed to have an unique identity; If multiple functions compile to the same code, the compiler is allowed de-duplicate them.

The documentation [0] also warns it's also possible for the compiler to create multiple versions of the same function. And while I've absolutely seen the compiler to create multiple optimised versions of functions in disassembled code (partial inlining based on the caller), I'm not sure it's possible to get pointers to more than one version.

[0] https://doc.rust-lang.org/std/ptr/fn.fn_addr_eq.html

"zero sized objects don't have identity" actually would answer my question and is a really interesting factoid, thanks!

This is why C++ doesn't have ZSTs, it wants all objects to have identities, the obvious way to distinguish them is by where they are in memory, but ZSTs don't have distinct addresses in memory.

I'm not a C++ expert. Why does C++ want all objects to have identities? Presumably it has some feature or something Rust doesn't have that requires this?

It's pretty deeply tied into C++'s object lifetime mechanics, which rely on storage being available and reserved for the use of that object's lifetime. If multiple objects with valid lifetimes had a situation where one lifetime needs to end, what should happen to the other objects' lifetimes?

C++ actually did end up evolving the ability to define a zero-sized class without a unique memory address, but mostly to allow optimizations like the empty base optimization to apply in other situations where it could make sense, especially with templated or constexpr code.

> C++ actually did end up evolving the ability to define a zero-sized class without a unique memory address

Did it? Are you talking about the no_unique_address attribute (I had to go look that up because WG21 apparently doesn't care about consistently using or not using separators in attribute names) ? That attribute lets you do the same trick as empty base class but without the ceremony, however it doesn't let you make ZSTs.

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