That's quite shocking, at a sufficiently advanced level we can make all non-realistic graphics purely out of SVGs, as they'd have good scaling for things like logos and app icons. I know it was technically and theoretically possible before AI but most people weren't spending hours tweaking SVG HTML. I remember making an SVG dark mode toggle icon and it took days to get it right, I assume it's one shottable now.

I thought all the designers have been using vector graphics for a long time now.

Aldus Freehand 1.0 was released in 1988. Adobe Illustrator was first released in 1987.

That photo looks pretty hilariously stupid, so this appears to be more of a first toe dip rather than some indication we can one-shot a previously difficult process.

Sure, it is a bit cartoonish but it’s relatively impressive. I do wonder what you would get if you asked for photorealism

The problem is not photorealism. The SVG is outright dumb, its on the wrong side of the table, the table has fucked up geometry (its tilted) and many more minor flaws.