- stupid question: do you have any ideas how to go about doing this on a .unr file

- it comes from a game called splinter cell conviction made in custom unreal 2.5

- I have neither been able to get UE-Explorer or UEViewer to work with it

- I can send you the file, I just want to know how to change enemy AI spawn types on it

Try an LLM, either to do it directly or to guide your own explorations

as a guy who doesnt have experience fiddling with this kinda stuff, what is the step by step process if any to go about figuring out how an unknown file format is actually made of and modifying it?

- the post itself quotes "I usually couldn’t really give them a good answer except, “Look at the decompiled code of whatever program reads/writes these files and work backwards from there.”

- i dont have the program and that is the real challenge