First time this benchmark impressed me - 10/10 I would believe a human spent hours making this. There are details a human would have done better (beak attaching to the head) but still impressive.
I am really curious about the effects of this workflow. We started with Fable's high-quality 2D static, then 2D animated, then Opus's three.js. Each one was a paste of the smarter parent. I suppose this might be kinda like using Fable for orchestration in Claude Code?
how about trying to draw an airbus a320 in 3d space using only one brush tool that can be moved to specific x,y,z coordinates (and its color, size & hardness can be changed). i think fable 5.1 did quite a good job (reasoning high, cost $0,261): https://files.catbox.moe/umx102.png
I didn't want to shell out for Max again, so I piped the SVG created by Max back into Fable 5.1 at its default thinking level (of high):
Here's the result, which cost $1.37: https://tools.simonwillison.net/markdown-svg-renderer?url=ht...It's excellent!
First time this benchmark impressed me - 10/10 I would believe a human spent hours making this. There are details a human would have done better (beak attaching to the head) but still impressive.
Well, the wheels are rotating the wrong way, but other than that!
(Maybe it's a strobing artifact?)
Are they? Looked correct to me. At high enough speeds even real ones can look rotating either way in videos depending on fps.
I looked closely. They are going the wrong way. Still the best one I've seen by a lot.
Probably some temporal aliasing on your device. The SVG elements are 100% rotating clockwise.
Still a flaw--the SVG should account for how different client devices will render it! Existential doom averted, for now.
Looks fine on safari iPadOS 26.6.1 wheels rotating forwards. I’m a skeptic but man, this actually has me revising my opinion a bit.
He looks very happy riding along the beach. I love the basket fish animation as well. Impressive!
Now that it's a solved benchmark, can we get the 3d animated version?
I can't waste Fable for play time, but I was curius, so I used plain claude.ai with Opus 5 High. It's pretty cool.
I asked "create a 3d animation", and pasted the Simon’s animation code.
I must admit I used a second prompt to adjust the opening camera angle, but that is all.
https://claude.ai/public/artifacts/b37a9ee2-f5bc-4ff9-ae90-a...
I couldn't help myself. Here is the game, one-shot on claude.ai, Opus 5 Extra.
"Create a fun and cool game from this" - and pasted the code from above.
https://claude.ai/public/artifacts/e723244b-fa52-4e63-9819-4...
If anyone has the spare Fable tokens, would love to see the difference in the 3D animation and maybe even game.
That's seriously impressive.
I am really curious about the effects of this workflow. We started with Fable's high-quality 2D static, then 2D animated, then Opus's three.js. Each one was a paste of the smarter parent. I suppose this might be kinda like using Fable for orchestration in Claude Code?
No feet lol (also it's not animated for me)
For me:
Firefox: No feet, no animation
Chrome: Feet included, animated very nicely (uses significant CPU)
What browser are you using that doesn't have feet (or animations)? Seems to all be there in Chrome.
Firefox
Same happened to me (the feet are on the top left corner, brw). But the generated MP4 works.
For me it worked on Chrome but not on Firefox
I see both feet and animation.
how about trying to draw an airbus a320 in 3d space using only one brush tool that can be moved to specific x,y,z coordinates (and its color, size & hardness can be changed). i think fable 5.1 did quite a good job (reasoning high, cost $0,261): https://files.catbox.moe/umx102.png
for comparision, this is fable 5: https://files.catbox.moe/ihl4m1.png