The main goal is pretty different from traditional game streaming like moonlight etc
Instead of optimizing primarily for competitive, ultra-low-latency gameplay, I'm targeting 4G/5G and other slow or unstable mobile connections, especially for open-world games.
Think about driving around a huge open-world game.
You want the game world to look smooth. You want to enjoy the scenery, roads, lighting, water, forests, etc. But you also need to know where you actually are right now when the network introduces latency.so it's a hybrid streamer
Very cool! I was thinking for strategy games where players take turns, you could put on blockchain like Bitchat does for messages (by Jack Dorsey). That would eliminate the need for a stable internet connection entirely.
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