This seems weak.
In a language like Rust, the compiler will “lock” the pointers for you, and you can’t forget.
In a language like C++ (and presumably Zig), one could, in theory at least, have the iterators and slices that reference the storage of a dynamic array hold some sort of lock that pins the storage.
But this API requires the programmer to remember to lock the pointers and also requires the programmer to keep the lock alive for the correct region of code. And it looks to me like even the example in the blog post has the lock taken completely outside the function that requires stability, so there is nothing whatsoever that gets the lock scoping right. Even the type system can’t help — the offending parse function can’t declare that it wants a pointer-locked ArrayList parameter.
To make matters worse, there’s also a weaker documentation problem. Where should one learn that they need to do this? zig.guide’s page on ArrayList doesn’t mention it. https://ziglang.org/documentation/master/std/#std.ArrayList doesn’t mention it, https://ziglang.org/documentation/master/std/#std.ArrayList doesn’t mention it at the top level, just a method in the midst of dozens of other methods. I honestly don’t know how one is meant to discover this outside of random blog posts.
I agree. https://news.ycombinator.com/item?id=49501582 says:
“I use it in a lot of places where I know the max capacity ahead of time -- ensureCapacity() followed by a lot of AssumeCapacity()-styled commands. It's convenient for all of the ... convenience ... methods (append() requires some bookkeeping somewhere, appendSlice() requires more, and so on). In those usages, it's basically syntactic sugar over a slice”*
I suspect “where I know the max capacity ahead of time” covers most if not all use cases (if it you use this without knowing max capacity, you either accept your code may panic, or you do some unlock, grow, lock again dance when you discover your initial estimate is wrong)
If so, wouldn’t adding a growable container where you specify capacity at construction time and removing access to the internal pointers of ArrayList be a better way to handle this?
Do any languages have a notion of "relative pointers"? So in the example if instead of appending "line" as ptr & len, it'd instead be appending an offset & len which could in theory be used to safely compute the actual location even with relocations.
I made a mini example in C.
It's awkward to do get right because you need an indirect pointer whose address remains fixed, but points to another pointer which can change (and is volatile).
While it might be possible to make something like this lockless - it's much simpler to stick a mutex in the array header. When we access the array_segment we can take a lock to prevent some other thread reallocating mid-way through accessing.
There's probably a few improvements that could be made. In particular it doesn't handle use-after-free, so it's not thread safe w.r.t cleanup.
https://godbolt.org/z/rYzn5KGre
Languages with dependent types can express things like “this offset is in bounds relative to this other array”, which is maybe what you’re thinking of.
That is called an index. If you want it to be standalone, you can bundle it with the ArrayList.
I think parent was after base+offset+index rather than just base+index.
Examples would be eg, `string_view` or `ArraySegment`. They hold some offset relative to a base allocation, and when we index the string_view or ArraySegment we're indexing relative to that offset.
I wish languages made it easier (or possible) to track index ownership at compile time.
You can in Rust! You just bundle it with a lifetime.
But... This loses the reason people are using indices to begin with: because the borrow checker cannot track what they do.
Not exactly what you asked, but c++ does this for vtables if you pass the right option to the compiler: -fexperimental-relative-c++-abi-vtables
There is a similar proposal for trait objects in rust.
If you squeeze your eyes a bit, C compilers for Windows used to have them, with far pointers (https://en.wikipedia.org/wiki/Far_pointer)
Similarly, CPU architectures that use descriptors can (have to?) have languages with that notion.
The FS and GS segment selectors are still used in x86-64, typically for `thread_local` storage, but they can be repurposed.
`thread_local` is an example of a "relative pointer" though. Instructions to access the thread local are prefixed with `fs:` or `gs:`, and point relative to the address in the respective segment register.
After more searching I found this article https://www.gingerbill.org/article/2020/05/17/relative-point...
A far pointer sounds like the global based pointer described in that article. The far pointer Wikipedia article says they are problematic but doesn't give much reasoning as to why.
Far pointers are for accessing memory in different segments. They're basically obsolete now. They were necessary in older machines with limited sized pointers or address spaces.
GCC still supports `__seg_fs` and `__seg_gs`, which behave similar to `far` in the example on the wiki page, as the FS and GS segment registers are still valid in x86-64 and used for TLS. Clang uses attributes `address_space(257)` and `address_space(256)` for the same thing.
The `__based` pointer in MSVC exploits the addressing modes by pinning the base in eg: `[base+index*scale+displacement]`. It's unrelated to segmentation.
> Far pointers are for accessing memory in different segments. They're basically obsolete now.
Project CHERI would like to disagree.
That's Fat pointers, not Far pointers. A fat pointer is a pointer with some other associated data which is stored in the pointer itself - typically by widening the number of bits used to hold a pointer value. The addressable bits usually remain unchanged - the added bits contain the auxiliary data.
Segmentation isn't used. There's no separate registers to hold the bounds information in CHERI - the bounds are held in the pointer value, unlike for example, the now obsolete Intel MPX, which held bounds information in separate registers.
There's some similarity to segmentation because the CHERI pointer restricts which addresses can be accessed, but I wouldn't compare them to far pointers.
Most modern processors have a single linear virtual address space and don't use segmentation, and even where segment registers exist (eg, FS and GS on x86-64), they're only superficial "address spaces" - allocated sections of the process's linear virtual address space which could be accessed without segmentation registers if you knew the base address held in FS or GS.
in c++, boost interprocess has offset_ptr which is useful since the shared data structure may be mapped at different locations in memory in each process
Array indexing?
I reach for a low-level language only when I want low-level control over what operations happen and when, what memory is used and when etc.. At present, no language offers me this control and safety at the same time. With Rust, when I need such control (which is always, otherwise I would use a higher-level language), I need to give up safety, anyway, at which point I have no safety and the complexity of a language that offers safety.
So right now, when we want control, we need to give up some safety, but weaker things are still helpful.
Also, in low-level code, the problem of "I might forget to do something" sometimes clashes with the problem of "I need to see exactly what operations are done and where". Various kinds of implicitness help with the former at the expense of the latter.
I'm not saying this is universally better than other approaches, but many people who do serious low-level programming would prefer this.
> With Rust, when I need such control (which is always, otherwise I would use a higher-level language), I need to give up safety, anyway, at which point I have no safety and the complexity of a language that offers safety.
This is a very, very, very common claim. And unfortunately I have no other way to describe it other than a strawman.
In 95% (at least) of the application that need systems programming (not to talk about all applications that don't necessarily need it but will benefit from the performance and it wasn't an option because C++ wasn't an option), you have at most 20% (wildly overestimating) of code that needs to be unsafe. The rest could be completely safe. And amongst code that must be unsafe, you can very commonly encapsulate it in some safe pattern. Many times even extract it to a reusable crate.
That is the point of Rust. Not avoiding unsafety, but limiting and encapsulating it. And evidence proves that to work (for example https://blog.google/security/rust-in-android-move-fast-fix-t...).
[flagged]
Yes you need to vet touching safe code. Which is why you keep things private, encapsulate them, and extract them into reusable crates.
The most important reason unsafe code is harder to write than C or C++ is that you must keep soundness, something none of these languages have. But yes the different rules also play part (although: do you know a single C or C++ codebase that does not violate TBAA? Some just disable it in the compiler, making them non-standard, while some just leave it potentially exploitable).
But the most important answer is the empirical evidence like I brought above. We have empirical evidence C and C++ codebases cannot be secure. We have empirical evidence Rust codebases can, even with unsafe code. Therefore, Rust is safer, period.
> Do Rust libraries, including std, historically have had UB bugs?
Did C or C++ libraries, historically, have UB bugs? Sorry, that just amplifies the strawman.
> Can Miri catch everything?
Miri is a dynamic analyzer, aka. a sanitizer. It will catch anything you test. It's like in C and C++, except you only need it for unsafe code.
> Are all the rules of unsafe, pinning, etc. fully specified and easy to learn and reason about?
Fully specified? People are working on it (are C's and C++'s UB rules fully specified? I'll save you the answer: no. Yes there is a standard and it's woefully incomplete).
Easy to learn and reason about? Probably not, which is why not everyone should be writing unsafe code.
Possible to learn and reason about? Absolutely yes. Especially with existing and emerging dynamic and static analyzers.
I'm not super certain you're interested in answers, but assuming good faith:
> https://github.com/rust-lang/rust/blob/main/library/core/src... How large a percentage of the logic code there is inside of an unsafe block?
The claim isn't "there's no unsafe". You've linked one file out of an entire stdlib; it uses unsafe to implement its algorithm, and of all the Rust code that could exist, this has one of the highest requirements for being maximally performant.
Now if you'd said "most of the Rust std library is unsafe", or "most Rust code is unsafe, you'd have a good rebuttal. But that's not the case.
> And, if you have an unsafe block that is 100% correct, but it relies on safe code being correct, do you need to vet all that safe code? Potentially whole modules needing to be vetted?
Then the unsafe block is not 100% correct. I can slap a wrapper around memcpy and call it "safe", and say that if anyone passes wrong parameters it's their fault. Rust as a language says I'm at fault for saying it's safe though.
> Is unsafe Rust code generally harder to get correct than code in other languages, due to...
Harder than other systems programming languages? Having worked in a fair few, I disagree. Harder than "higher" level languages? Some of them yes, some of them no; I've seen "simple" languages admit very poor architectures, and fall in a "safe" heap when the project has to grow.
> Do Rust libraries, including std, historically have had UB bugs? https://materialize.com/blog/rust-concurrency-bug-unbounded-...
Are you suggesting this is a bar a language should achieve? Some examples of this would be interesting.
As for the rest, I don't think anything meets this bar you're setting. Certainly not languages that would otherwise be used where Rust is.
I've written systems level code (drivers and os code) for years and outside of ffi, I've managed to go on year long stretches without touching unsafe. It's really not a commonly needed tool in a well architected code base with good libraries to encapsulate common reasons it might otherwise be necessary. And we don't really consider using unsafe taboo, it's just not necessary.
What are some examples of things you "always" need that require unsafe Rust?
Not him, but projects that need performance often use unsafe or otherwise allow for UB. Embedded is arguably another example, since no_std allows UB even without unsafe, for instance by causing a stack overflow.
> for instance by causing a stack overflow
That's not "for instance", that's literally the only place Rust has unfixable UB on embedded (code on OS has other such things, e.g. reading/writing to `/proc/self/mem`).
> projects that need performance often use unsafe
You'll be surprised to hear how often it's not needed at all. And when it is, you'll be surprised to hear how many times you can still avoid it with some tricks. Contrary to popular belief, performance isn't the most common reason for unsafe (FFI probably is).
I haven't needed `unsafe` for performance since crates like zerocopy etc exist. It's been years, and I've worked hard to shave nanoseconds off of code, using valgrind to measure single digit changes to branch predictions.
Except the point that Zig should do better than Object Pascal, Modula-2, with solutions already available on Insure++ and friends for use after free, 30 years ago.
But the point of unsafe {} in Rust is not that you should never use it, it's that it creates a clear boundary between code that is safe and the code that needs that lower level control. In other languages, everything is inside an unsafe block. If everything you do requires such low level control over every allocation and access, it sounds like you should be using assembly.
This is how it is with languages which provide less guarantees than Rust. Sure you can try to hold all the invariants and restrictions in your head, but a sufficiently advanced compiler can do this for you without the possibility of making mistakes. I have no idea why people claim that's too restrictive - if you're not enforcing those rules manually you're just setting yourself up for issues down the road.
2026 and developers still use memory unsafe languages. I hope we get regulated at this point, disgusting.