What has changed about the EVE economy that you don't like?
> Buy low, sell high. Specialize in industry, trading, transportation
I did all of this, quite profitably and for quite a long time, in EVE?
What has changed about the EVE economy that you don't like?
> Buy low, sell high. Specialize in industry, trading, transportation
I did all of this, quite profitably and for quite a long time, in EVE?
I don't like how EVE is run, and the pay-to-win mechanics added over the years to entice the whales.
I'm looking at the problem with the eyes of a prospective game dev, and saying that there should be more games focused on free market economy, which is often just a half-arsed mechanic on the side, not the core game.
I played EVE for many years, and I really hated the addition of skill injectors. When I first started playing, the only way to get your skills up was to spend the time training them. Now it just takes real money cash.
There's a legitimate argument for some P2W mechanics, though. To keep a game going you need new players, and if you're looking at losing every PvP encounter for years as you skill up your character you probably won't stay.
The thing with EVE is that, even with all the ISK and SP in the game, you can't just buy your way to a win - you can't buy skill. You can have perfect skills and buy the best ship and modules and all that, but if you don't know how to fly, you're going to lose your ship immediately and it won't even be a fight.
That, coupled with your second paragraph (the new player experience being so rough) and I've never really been too upset about the stuff CCP sells.