There is a thin line. Lots of AI powered things are just workflows you could implement with claude code and some skills. Or even just a prompt on the web chat. But I think these big technological swings sometimes take a long time to shake out. Society is still adapting to the internet.
I think there is more opportunity for consumer application of AI. Im surprised we dont see more models in game. Small models that do more purpose driven things not "this npc is just a chatbot with a personality in its system prompt." I mean we literally have systems in games called "AI" and we dont think these much more powerful AIs have a place?
I don't know much about game development but given how intensive some AI models can be i feel like adding LLMs to games can have performance issues, whereas in-game AI for computer controlled characters works in-enginer.
The average game dev cycle is about 7 years these days, so expect to wait some more years before you see llms used much in games.