I feel like the limitations are the reason some/most of those games were so good.
Imagine a modern Syndicate remake... it would "have to" be MMO, it would "have to" have character development, as in the stats would go up. It would "have to" be "rogue-like" (ie procedural level generation, no story.)
It's a non-starter. No studio would accept the idea of the game as it is, since the graphics required to be "modern" would need an amount of work that wouldn't mix with the length of the gameplay of the original.
You can sort of play either syndicate or syndicate wars in rimworld with right set of mods. No studios needed.
Satellite Reign is what crap it comes to otherwise. Even though it was kickstarted, the "studio vision" ensured it was stillborn.