I write all my code in Rust because I am a Rustacean. In many of my custom LLM inference engine projects, the biggest fight has always been bindings. I don’t want to maintain and write bindings; also, if I use an existing project that provides bindings, then I have to wait for the owner to update or fork it and then maintain it on top. It has been a big headache. Running Rust core on GPU sounds like something I will try from day one. Kudos to the team and will watch it closely.

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