That is an ambitious undertaking.

Out of personal interest, what role do you envision for Exp in the long term? Do you see it primarily as a scripting language for a game engine, similar to a Lua-like language embedded in a C# application, or as a standalone programming language in its own right?

Thanks! Exp is the prototype for something I'm not sure how it would look at the end. Originally, i thought of a standalone language that is not only for game dev, but generally for anything requiring scripting. But I'm pretty much open for ideas on how to shape its future

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