I'm still very fascinated by gaussian splatting, but the issue I always run into is the need to use colmap to generate the camera positions and get the initial point cloud. Which colmap effectively still needs Nvidia for dense point clouds last I checked. I'm curious though does anyone have anything else they've tried that worked well? I've tried a few different things (most of the time getting stuck on just compiling the thing) so I'm curious if anyone has any suggestions that I should focus more heavily on getting working. I have some poor quality videos I'd like to try and use and I'm willing to put in some manual work, but it feels like it's all automatic or nothing. Thanks for any suggestions that any of you have.

I know there have been papers and research projects about GS without COLMAP and GS from videos. But, I don't have links handy.

Best I can do is link you to https://x.com/RadianceFields and https://radiancefields.com/ They have all the news about GS every day.

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TFA mentions this project has backends for :

AMD GPU (AMDGPU.jl) NVIDIA GPU (CUDA.jl) MacBook GPU(Metal.jl)