> Not only because it'll be a complete, unworkable mess with really bad fundamentals
Wait til you see the code for some of the best selling games of all time ;)
> Not only because it'll be a complete, unworkable mess with really bad fundamentals
Wait til you see the code for some of the best selling games of all time ;)
I've worked at two major studios and have seen some terrible code. Neither place had code as terrible as LLMs produce for games, they can't even get non-negotiable basics right a lot of the time.