Others have said similar but I disagree, I'm spending $200/m and I can easily burn through my weekly quota with a few overnight goals using 5.6 medium.
Others have said similar but I disagree, I'm spending $200/m and I can easily burn through my weekly quota with a few overnight goals using 5.6 medium.
Same here with Claude Opus on 20x Max plan. Easy to burn through with 3-5 parallel sessions, each with their own subs going.
Then, once I go over, API pricing racks up FAST!
I burned through $100 of credits in literally 40 minutes doing the same long running task I always do.
And what do you do with all that?
I've reverse engineered multiple classic games and turned them into popular, browser-based MMO-like experiences.
I'm also creating a free platform that replaces extremely out-of-date software, some of it only available with mutli-million dollar contracts, to help medical physics professionals with cutting-edge radiotherapy devices used to treat cancer.
https://brynnbateman.com/ for a list of projects
Nice! I tried to play https://eternalsagas.com/play but it stalls at 45% loading with the progress bar always at 0 but the music playing.
And out of curiosity, how do you automate testing the porting in the browser that's actually playable etc? And aren't you a bit scared of hosting and serving the "hairy bits" such as full assets? Nice job anyway!
Time to make creative software for linux that can replace adobe for Video/photo editing :P
An MMO of Full Throttle would be amazing!
It'd be interesting to see what someone could do to turn a 90s era adventure game into an MMO! I never played the game myself but I think basically any game dev project that modernizes stuff is really neat.
5.6 medium is pretty good at implementing moderately complicated things as long as you've done a good job specking out the types and the API contracts and acceptance criteria.
I can pretty easily burn through my weekly quota over several agent coding hours with minimal supervision when tasked with some pretty large but well-planned refactors.