All geometry is rendered as textured polygons. The raycasting step only determines visibility.
But yes, the N64 isn't particularly well suited for this type of game (or anything 2D, really). I didn't know that when I started the project.
All geometry is rendered as textured polygons. The raycasting step only determines visibility.
But yes, the N64 isn't particularly well suited for this type of game (or anything 2D, really). I didn't know that when I started the project.