I was able to take a 25 year break from Microsoft, from 2000 to 2025. Yet I was drawn back in because my son wanted to play Minecraft. This was the worst account process of any system ever invented, as far as I can tell. Plus in 2025 I had some interesting clients that are large corporations that use Microsoft as their core IT practice. The escape to the relative simplicity and consistency of AWS interfaces, from MS land, was the best part of the IT experience with that client. (With how much I've moaned and complained about AWS over the years, that last sentence is the most damning thing I can possibly say about Microsoft's products.)

I started writing a long rant about my experience with Microsoft accounts, Minecraft and Microsoft Family whatever they call it. Parental controls and stuff. But I think I'll just agree with you. It sucks, it's confusing and is designed to suck as much money out of you as possible.

Just pirate it. Minecraft is really easy to pirate if you don't want to play multiplayer, or want to play on pirate-compatible servers (which is one boolean flag in the official server configuration file and doesn't require a pirated server).

Make sure to get Java Edition. The other one is just an ad-riddden slopfest where they also ban you if you say swear words.

That is my plan, I have (had, you have to let it go) an old account from when it was a just username, never bothered "updating" it to the email account, I tried to convert when Microsoft said they were dumping all the old accounts, but the process was not working and I quickly decided I don't actually want a Microsoft account. At which point I decided that if I ever wanted to play again I would just do so sans account.

Which raises an interesting question, If I legally have a license for the game but they shut off the license servers, is it actually copyright infringement? (or piracy as people like to call it because copyright infringement sounds lame)

It isn't if you can afford enough lawyers to make microsoft's legal department blink at the cost of prosecution. If you can't drop $10K+ on a lawyer at the start though I would not put any money on winning.

They will certainly argue, and win, by saying that for legal mumbo jumbo reasons, you only have permission to play it in the exact ways they say you can, and if you already bought the game, but they say you can't play, then it's illegal to play.

Which is why coming at this from a legal perspective a farce. Most of the world is like this, actually. You can assume that if some action brings money to large corporations then it's legal and if it takes away their actual or potential revenue then it's illegal. Go with what you feel is morally correct.

The point of the account was multiplayer, unfortunately. Wanted a locked down account to play the game with a closed group of friends.

Ended up on Minecraft Education on the computer, eventually.

Closed group of friends works fine in offline mode (pirate friendly mode).

If you can get a group of other parents to also pirate...

Not really in the cards, though I can appreciate your dedication to pirate advocacy.

The referenced config setting is apparently literally just whether to have the server authenticate accounts with Microsoft, so pirate and nonpirate players can play together on a server with checking off.

This is basically my experience.

I switched to Mac with the Intel change around...2006 maybe? Converted my entire family.

I personally switched to various flavors of linux around 2016-2017 because I wanted more hardware options.

Eventually, my son got into gaming and eventually we let him get an Alienware laptop maybe 2-3 years ago. Then my wife had to get one for work this year. It's like nothing has improved in 20 years.

If ever there was a case study in the complexity of "market forces", it's Microsoft's Windows' resilience to pressure from clearly superior options like MacOS. As a life long Linux user, I'd like to believe it's the year of desktop Linux, and Linux is a clear threat, but...maybe next year.

Naively one would think that the single greatest market force on Windows would be its users making informed decisions and migrating to better OS options. But continually they don't. So it's clear that Windows' own merits are not what shapes those market forces, but a complex ecosystem of gaming, IT departments, and a long tail of other things difficult to enumerate.

what a shame; I only played minecraft when it was an alpha, and the .jar file ran just fine on my linux machine at the time.