> I mean can't you see why 4 and 5 are irreconcilable?
I really can't. The only argument I see is "we can't allow it because every customer is a potential thief". What will enabling resale cause? Piracy? Well piracy is happening regardless. People who want to illegally download games can do it today in one click. Instead the piracy excuse is being used to restrict legal resale so you have no option but to pay the publisher's inflated sale price.
Yeah but there is really no way to enforce a single resale other than extensive DRM measures, which is the whole thing we want to avoid.
By allowing resale of digital copies outside of platforms all you get is essentially the complete repeal of intellectual property rights for digital media.
But, on the other hand, without IP, DRMs lose a lot of their power. Once the DRM is cracked, the protected data can be freely shared once more. The only usefulness for DRM in most industries would be preventing unauthorized copies in the first days.
I agree with you in principle, but from a practical perspective if you make piracy that trivial you'll get a lot more pirates, maybe even accidental pirates.
I think as a compromise I'd be okay with some kind of license database (maybe blockchain-based, maybe not) that keeps track of who owns a legal copy of what. People reselling digital copies of copyrighted material would have to transfer ownership of that license to prove they're conducting legit business and not just minting new copies out of thin air.
> I mean can't you see why 4 and 5 are irreconcilable?
I really can't. The only argument I see is "we can't allow it because every customer is a potential thief". What will enabling resale cause? Piracy? Well piracy is happening regardless. People who want to illegally download games can do it today in one click. Instead the piracy excuse is being used to restrict legal resale so you have no option but to pay the publisher's inflated sale price.
Yeah but there is really no way to enforce a single resale other than extensive DRM measures, which is the whole thing we want to avoid.
By allowing resale of digital copies outside of platforms all you get is essentially the complete repeal of intellectual property rights for digital media.
But, on the other hand, without IP, DRMs lose a lot of their power. Once the DRM is cracked, the protected data can be freely shared once more. The only usefulness for DRM in most industries would be preventing unauthorized copies in the first days.
I agree with you in principle, but from a practical perspective if you make piracy that trivial you'll get a lot more pirates, maybe even accidental pirates.
I think as a compromise I'd be okay with some kind of license database (maybe blockchain-based, maybe not) that keeps track of who owns a legal copy of what. People reselling digital copies of copyrighted material would have to transfer ownership of that license to prove they're conducting legit business and not just minting new copies out of thin air.
I read 5 as reselling the singular copy one owns similar to how a disc or cartridge can be resold.