> I'm very glad they found a way to add it eventually
Will this integrate with existing code that uses Pin<T>? If not this will split the ecosystem even further...
> I'm very glad they found a way to add it eventually
Will this integrate with existing code that uses Pin<T>? If not this will split the ecosystem even further...
They recognize that there's going to have to be some kind of compatibility or migration story for existing APIs based on Pin, but have decided to punt that question to next year. For now, the focus is on the non-async-related use cases for these new language features (for which Pin is already insufficient); once those are known to work, then they'll shift focus to letting the async ecosystem benefit too.
I don't see why it may fail to integrate. Declare Pin as !Move and... thats all? I mean, there will be issues, edge-cases because it is just how these things happen, but still I don't see any fundamental issues with continuing to use Pin.
Like others said, Pin is incompatible with these semantics. Some people argue, though, that we need both (basically because pinned types can be moved before being pinned).
Pin applies to the pointer, !Move applies to the pointee.
So... Pin should be defined as Pin<T: !Move>?
No, the point of Pin is to wrap types that CAN move. If the type were !Move then Pin wouldn't be needed.
> the point of Pin is to wrap types that CAN move.
I would highlight that there are many cases where you CAN move an object safely until a certain operation requires the object to "stay put" in place.
Pin allows for that by tying the object to the place only when required. That's why Pin relates to both the object and the place.
Meanwhile, !Move types can't ever move. The object has to remain in the inital place it was constructed in. !Move requires in-place construction and emplacement to be ergonomic at all.
> I would highlight that there are many cases where you CAN move an object safely until a certain operation requires the object to "stay put" in place.
You could model this with a state machine enum where the "stay put" phase is a variant that accepts a !Move, like so:
Stupid question, can't this trivially be solved by having a movable constructor / builder type that then gets turned into a non-movable type when built?
Sure, thats one reason why IntoFuture and Future exist. Imo, in hindsight this is also main mistake in aysnc Rust: The whole async system should be build around IntoFuture rather than Future (async fn should return impl IntoFuture).
That way you could pass around IntoFutures without being affected by auto traits leaking. Only when you actually call .await() or .poll() would the immovable Future materialize.
You're right that this is an important issue. I wrote a post explaining this in some detail, so at the very least we avoid having the same problem with generator functions:
https://blog.yoshuawuyts.com/gen-auto-trait-problem
I guess `!Move` is largely equivalent to `Unpin` for the purposes of `Pin`, so for example Pin's safe constructor `Pin::new()` can be re-expressed in terms of `!Move` instead of `Unpin`. Today you need unsafe code to pin a `!Unpin` (i.e. "movable") type.
But I also suspect there are important differences between `!Move` and `Unpin` that I'm not sure about.
This whole thread summarizes what's wrong with Pin: it's so confusing everyone in here got something wrong. (Just to address your mistake in particular Unpin is almost the opposite of !Move: it's the trait that represents things that can be un-pinned, that is: moved despite having been pinned. See https://doc.rust-lang.org/std/pin/index.html#unpin).
Give it some time and see how people will use it and problems emerging. I do feel that this will stay.