Nice! But for a city renowned for its steep streets, this looks suspiciously flat :) Ok, you could say it's only a 3D rendering of a 2D map, and it probably has to be this way for practical reasons, to avoid hills obscuring objects behind them, because you can't rotate the map as far as I can see, but not seeing actual height represented in a 3D view still takes some getting used to.

Also, there are neighbourhoods and landmarks, but not actual street names as far as I can see? Not to mention transit stops/lines and other fancy stuff one could add...

It's vibe coded. LLM's have a hard time understanding elevation and isometric display.

It’s vibe coded but it’s not slop. There’s a lot of human input here. So either the author overlooked the elevation issue or it was a deliberate decision, but in any case you can’t just pin this on “LLMs don’t understand isometric 3D”.

I've been busy with a rendered isometric map recently and I figured this is something Opus can help with, but it was near useless at understanding isometric designs along with elevation changes. It kept me busy for days.

from his dev blog: "All map math happens in a single fixed ... plane... The intended effect was a classic Sim City view of the city. "

Sim City 2000 for example had elevation [1]. The issue is that LLM's simply don't "get this". It's vibecoded.

[1] https://patcoston.com/sc2k/city/images/Calebopolis_Big.png

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