> the next question is if they can be made fun without too much additional work
They can't. If you think about how these things are trained it's blatantly obvious fun is an impossible metric to optimize them for
> the next question is if they can be made fun without too much additional work
They can't. If you think about how these things are trained it's blatantly obvious fun is an impossible metric to optimize them for
Training impossibilities aside, how would you even make an optimization loop for "fun"?
Brain-computer interface, maybe. Hook a million play-testers up to the output and have it iterate.
..feels like there was a black mirror episode about that though