I worked with an LLM to build a ~3D animation of the Back to the Future delorean Time Machine as a way to spice up the hero on a docs page.

That took a fair amount of custom tuning and I had to create a tuning view to get some of the behaviors right.

But it was enough fun that I generalized it to take in ~any scene description from a film. It goes out and gets more detailed descriptions and film stills if available but also takes custom stills if you provide them.

My test scene was the Gauntlet scene from Apocalypto. It is low fidelity but does a pretty amazing sequence with somewhat believable physics of the javelins etc.

Here is the docs page with the vertical takeoff / 88 miles an hour time travel: https://contextify.sh/docs

I can share some of the Apocalypto bit if anyone is interested.

Ha, that's fun! I've built half your product for myself as a personal, native MacOS app, with a slightly different direction, but the same core idea. I might go do a little scavenging for ideas in your docs :-)

Please feel free to do so! I have a source available copy of the self-hosted sync server up on github here: https://github.com/PeterPym/contextify-cloud-self-hosted

If you have time to try the product as it stands, I would definitely appreciate your feedback in particular, and would be interested in checking out what you've built so far for yourself.

I will publish the API to the database as well.

The product you've built the animation for is only for macOS, which is a pity cause it has a way wider appeal than macOS market share is. You have low-hanging fruits right there, don't miss them.

Thank you for mentioning it and for putting your suggestion in the language you did.

That page with the time machine may not make it obvious, but the product does have a linux client!

It doesn't have the same app window and summarization of the macos version, but the transcript ingestion engine is efficient and the real value is in leveraging the database it builds using the packaged `/total-recall` or your own use of the api. (which is not yet documented but discoverable)

I am building the windows version now. I have been for the past four days. It uses a shared swift-core with the macOS and Linux versions which has been part of the reason it has taken "so long."

If anyone is on windows (or linux!) and would be willing to try it either of the clients my email is in my profile, I would be grateful.

Also I'm working up a short post with that apocolypto anim now.

macOS covers 90% of people who would ever pay him.

This is a bizarre claim to make in this case, AI tech is used on all platforms universally.

iOS users spend dramatically more on e-commerce. I worked in e-commerce. Maybe it’s changed in the last 5 years. But that’s where the ops sentiment comes from.

Used, yes. That alone won't pay the bill.

Literally just google “mac users more likely to pay” and you will find many such instances

Are Mac users more likely to pay? Likely yes.

Are the total number of Mac users who pay higher than the total number of Windows users who pay? I kind of doubt it. Windows market share is still much higher than MacOS.

I am interested, I'd love to see! I'm waiting for the day my dad's self published books become self produced movies!

Thank you, for your patience in my reply here it is:

https://banagale.com/cinematic-canvas-ai-film-animation.htm

I provide a "how I got to this" up front, but if you want to jump right to the Apocalypto stuff, use this:

https://banagale.com/cinematic-canvas-ai-film-animation.htm#...

And if you want to play with interactive demos of the two animation sequences (the tuning tooling I described in my OP) you can go directly there:

https://banagale.com/cinematic-canvas-workbench-demos

If anyone wants to collaborate on building out the cinematic-canvas-workbench project please email me.