Love seeing this direction along with Buzz.

The hardest problem in multiplayer agents, at least for us, has not been the agent loop. It is scoping and QM's per-person scopes plus shared rooms is a sane answer for a company-wide assistant.

I build in the adjacent lane, AQ (aq.dev), a multiplayer coding harness where teams run Claude Code and Codex together), so seeing YC ship "a multiplayer agent harness for work" is validating and a little surreal.