Call me a hater but I don't like the spiral rule and I like "declaration follows use" even less.
How do you make an std::array of a given type? Wrap the existing type in an extra layer of std::array, we all know this, it makes sense, there's no reasonable alternative. How do you make a C-array of a given type? Oh boy, "prepend the array specifier before the list of existing array specifiers" (actually it's worse because you have to find the right possibly-empty array of existing array specifiers first, just because there's a list of array specifiers somewhere in the type doesn't mean it's the one you should be prepending to).
"Declaration follows use" immediately goes out the window when faced with typedeffed types being used as the base type, or (as mentioned) generics in descendant languages of C. Instead you get "declaration builds up a type by wrapping layers around a core, use breaks down a type layer by layer starting from the outside" (so, necessarily, they mirror each other). C could have worked that way, and it would have made more sense.
"Declaration follows use" is the type level equivalent of taking off your socks before taking off your shoes because that's the order in which you put them on.
> we all know this, it makes sense, there's no reasonable alternative
There absolutely are reasonable alternate ways to represent ordered data that don't involve templates. The way that C does it makes sense in most cases, and if you are looking at something that you cannot understand, you are looking at bad code.
> "Declaration follows use" immediately goes out the window when faced with typedeffed types being used as the base type
Typedefs are an abstraction. If you create a typedef, it is usually because you only want to handle the data as a whole, passing it to helper functions that remove the typedef. Also, declaration of use does not break down with typedefs:
> "Declaration follows use" is the type level equivalent of taking off your socks before taking off your shoes because that's the order in which you put them on.Please give me an example of some C code where this is the case.
> How do you make an std::array of a given type?
std::array isn't a thing in C, so you don't.
Read the whole post genious, I certainly acknowledge that.
Just for future reference, I believe the correct spelling is genius.
I can get behind deliberately misspelling as "genious" when using it sarcastically.
Or disingenious. :)
Oops, my mistake!
>How do you make an std::array of a given type? Wrap the existing type in an extra layer of std::array, we all know this
huh? where is the extra layer?
>How do you make a C-array of a given type? Oh boy, "prepend the array specifier before the list of existing array specifiers"?
I assume he means multi-dimensional arrays:
But the C-style array is more readable, so I am not sure what the complaint really is about.No, I think he means that for any given type, you can wrap it in an array the same way. Your example is demobstating that it even works recursively, but it works in the simple case too by wrapping "int" in an array to get an array of ints. There's no need to jump back and forth between each side when adding new layers (which gets described as a "spiral", but in a single line of code, I'd argue that it's really just jumping back and forth, and that's why it's annoying to people like the parent commenter and I)
If I would add another array, it would look like:
int c_style_array[2][5][3];
There is also no jumping back and forth. C declarations are also recursively constructed. One can complain about the irregularity of pointers syntax.
The "existing type" in your example is int, the "extra layer" is the array type that "wraps" it
I guess? That's pretty confusing wording, and a bizarre rant if so.