The thing with rust is that you get safety with slow compilation, it's a tradeoff.

Zig doesn't have the same safety guarantees, it's on the dev to use safe coding patterns, so the tradeoff for safety is discipline or experience.

Rust's safety checks have basically nothing to do with its slow compile times. This is something that sounds intuitive but is just completely incorrect.

In particular, Rust made several good design decisions around this stuff that keeps those checks fast, like keeping checks local rather than being global.

That's interesting. Coming from C++ and Zig, the massive time "wasters" are metaprogramming features, i.e. Templates and comptime. Are Rust's macros the compile-time culprits?

The issue with Rust proc macros is that they are impure, so even with incremental compilation, you need to expand them every time.

Yet that doesn't prevent C++ to have REPL and hot reloading tools, use binary libraries instead of compiling the world from scratch, all of which allow for a much better experience.

Macros can be, but in part because they can produce new items (top level declarations, to sort of make the same handwave as the article does) and so that means you have to do macro expansion and stuff before you can even start to check some things, and similar issues. See the link I posted above for some details on a related issue.

There's also stuff around name resolution.

Proc macros are just an inherently very slow way to do what they do.

Because Rust commits to the traditional compilation model and pipleine (which I think is overall a good thing, or at least, a good thing to support), it does a lot of work that will eventually be thrown away. Consider this example: I have a library with a function foo that returns a simple 42. I have a binary which calls foo from that library and prints the result. Now imagine the library is a hundred thousand lines of unrelated code to what the binary needs, but is useful for other people. Because compilation works in the "produce libraries, produce binary, link them all together" style model, you have to compile the entire library with all of that code, when all you need is really one function. That intermediate work is useful, and I'm picking an example that's deliberately extreme, of course.

There's a bunch of stuff like this, and I do not have time to really say more than that right now. But yeah, monomorphized generics also produce a lot of compile time pressure too, in various ways.

Anyway I just also want to reiterate a few things: first of all, all of these decisions were made for good reasons, and there are pros to what Rust does and why. It's just that compile times suffer because of it. What I wish was that we had taken compile times into more consideration when deciding what to do and why in a more serious way. The same decisions might have been made, but at least it would have been known, rather than the situation now, where there's just a tremendous amount of work to try to optimize what exists, rather than having the freedom to maybe tweak some things to make that job way easier.

The traditional model of compilation is the biggest issue holding back fast incremental compilation IMHO. Swift suffers from this as well.

Even a simple change to one file results in re-parsing the whole library because definitions come from anywhere and we have to obey the 1970s single file compilation model. The result is a driver spawns 8 threads and each one wastes time re-parsing every file in the library looking for definitions. AFAIK Rust doesn't really track dependencies at the file or function level either so it doesn't really know what changed.

To me compilers should be content-addressed databases. Each declaration and its associated content generate hashes that roll up to its containing type or namespace, then to the file, then to the library as a whole, along with hashes of the dependencies. Changing the type signature of a single function should result in the compiler being able to cheaply determine whether that has any visibility and if so to what other files in the same library or if it affects the public interface.

A file that hasn't changed and whos inputs hasn't changed should re-use the IR from the prior compilation. Even for an individual type that should be the case so changing the internals of a function in a struct only regnerates that one function and nothing else. The compiler knows deterministically that change can't have affected anything else.

That has major benefits for code completion and editing as prior compilations can feed into generating errors or suggested corrections.

Then you can take things a step further and JIT a changed function, injecting the new machine code on the fly so long as the shapes of the types don't change. Very useful for debugging.

Compilers are mostly held back because the people who write compilers are stuck on certain ideas about how compilers should be written.

> To me compilers should be content-addressed databases.

There's a language called Unison that does that - and the "content" is the AST, so all functions that have the same shape are the same function. It's pretty interesting.

A really dumb 1 AM question. If there is a lot of work thrown away because stuff is compiled even if not needed, would making every function generic and delaying compilation until instantiation help here?

Note that it's not a serious suggestion, but I wonder what effect it would have on build times.

Yes, and there is some compiler flag to do this, even though it's not 100% intended for this use (I think it's something like mir-inline-trheshold=0).

There's also -Zhint-mostly-unused flag.

The tradeoff is that these functions then have to be encoded in metadata for downstream crates, so it's not necessarily faster.

I mean, the core thing is like, you have to have a compiler codebase (and language semantics) that's designed around being able to delay in the first place to be able to even try this, and once you've gotten that in place, well, it's not really about this specific idea anymore.

> Because Rust commits to the traditional compilation model and pipleine (which I think is overall a good thing, or at least, a good thing to support), it does a lot of work that will eventually be thrown away. Consider this example: I have a library with a function foo that returns a simple 42. I have a binary which calls foo from that library and prints the result. Now imagine the library is a hundred thousand lines of unrelated code to what the binary needs, but is useful for other people. Because compilation works in the "produce libraries, produce binary, link them all together" style model, you have to compile the entire library with all of that code, when all you need is really one function. That intermediate work is useful, and I'm picking an example that's deliberately extreme, of course.

I feel extremely validated reading this! I've had a pet theory for a while that compile times would be drastically reduced if every single item in a crate were implicitly under a cargo feature flag and then they only got enabled if they were imported (and used in non-dead code). I know that making something like that work isn't anywhere close to as simple as I'm describing it, and there are probably a million edge cases, but I've long felt that the ergonomics of Cargo features basically making it too annoying to expose everything conditionally (and then transitively expose all of the features from all of the direct dependencies as well so that things depending on your library could also only conditionally enable them) is secretly the reason that people think Rust compile times are slow, and seeing someone who has way more direct knowledge than me of how all of it works under the hood give a similar take makes me more confident that I might have been on to something all along.

Yes, this idea is sort of similar, just like, more complicated in a sense than the clean design, which is what Zig does.

Incidentally, you might want to look at gc-sections, which Rust already does. As well as https://rust-lang.github.io/rust-project-goals/2025h2/relink... which is kinda related.

The sort of key here is understanding that "produce a library" means that every public item is "used" in the sense of "do we need to compile it." The real trick is to do demand-driven compilation starting from the actual final program's needs, and this is inherently at odds with the idea of producing standalone libraries and combining them into the final artifact.

Makes sense! I think what's most surprising to me about the library compilation model is that for the most part, it doesn't seem like it's actually that useful to how Rust does things by default. Without something like sccache, the intermediate libraries aren't going to be reused across all of my projects, so unless I'm compiling multiple binaries in the same project, I'm not really getting much out of having the entire library sitting there in my target directory rather than just the subset that I'm using. I'm guessing this is related to what you mean by potentially being able to do something differently if there were more time before 1.0?

I think that there is a general desire to work with the system, and since that is how other systems languages have generally done it, doing it the same way feels good. You don't necessarily want to innovate on everything all at once.

It is true that for various reasons, Rust can't take as much advantage as say, C can.

> I'm guessing this is related to what you mean by potentially being able to do something differently if there were more time before 1.0?

I mean more traditional language design things, but sure, this too.

Interesting. My perception for why other systems languages generally compile things to libraries is that they tend to use dynamic linking from a single instance of libraries on a system. I would have expected that when static linking is the default, the argument for having standalone intermediate libraries is much weaker, since the deviation from the other systems languages has already been decided. Maybe I'm missing something about how choosing static linking by default but still supporting dynamic linking requires still having a library as the output always.

> My perception for why other systems languages generally compile things to libraries is that they tend to use dynamic linking from a single instance of libraries on a system.

This is both true and not the whole story. In C, the file (okay if you want to get REALLY technical it's not the file but I'm talking about 99.9% of computers and not some old mainframe platforms) is the compilation unit. You pass a .c in, you get a .o (or whatever for your platform) out. Producing a final binary is where the static vs dynamic choice really comes into play, but you end up with these intermediate artifacts because that is how the language is defined.

> I would have expected that when static linking is the default, the argument for having standalone intermediate libraries is much weaker,

It is weaker, sure. But that doesn't mean there aren't other advantages. For example, you can more easily parallelize a large workload by breaking it up into multiple intermediate libraries, and compiling those simultaneously, whereas doing it all in one compilation/translation unit requires compiler support for said parallelization. Especially if you're already writing a batch compiler, this is a much easier win than rearchitecting the whole thing.

> The real trick is to do demand-driven compilation starting from the actual final program's needs

this is not so far off from hint-mostly-unused, no?

hint-mostly-unused defers codegen of a crate's functions until compiling a dependent crate where those functions are actually called. Therefore, unused functions will not need to be codegen'd.

The downside is that functions which are called from multiple dependent crates will need to be codegen'd in each of their dependents, so this can increase compile times if the crate is not "mostly unused."

So it's not quite as powerful as full demand-driven compilation, because of how Rust separates the compilation process into separate crates.

Can't you just cache them?

In my understanding, it's similar, yeah. I don't know enough about how hint-mostly-unused works internally to really speak to the specific differences here.

(tongue in cheek) It seems recent history has shown that zig can get you to working software faster, then you can port it to rust once you are acquired or find market fit?

Maybe at some point in the future zig could add a rust compilation target ( like with `-ofmt=c` )...

I know this is mostly a joke but I have seriously wondered if “no hidden behavior” made it easier to port from Zig. Like, regardless of how easy or successful the port was in general, I think Zig’s explicitness may have worked in its favor.

just staple a borrow checker to zig. it seems pretty doable as per my experiments