Same sentiment here. My litmus test is - after creating a window - "how many lines of code does it take to render a triangle?".
With the old OpenGL API you could do this in like 10 lines of code (probably even less with SGI's GL).
With the new/shader-based API, well... https://learnopengl.com/Getting-started/Hello-Triangle
Vulkan - I don't even want to know.