> The core problem with the modern apis is that they are so incredibly complicated that they will kill any newbie on the spot.
I would agree if by modern you mean DX12 or Vulkan, but WebGPU (and maybe even Metal) are quite decent.
> The core problem with the modern apis is that they are so incredibly complicated that they will kill any newbie on the spot.
I would agree if by modern you mean DX12 or Vulkan, but WebGPU (and maybe even Metal) are quite decent.
WebGPU has the issue that feature/capability-wise it is essentially 5 years behind OpenGL 4.6, which came out 8 years ago. And the other downside being that it adopted old Vulkan concepts that even Vulkan started to ditch, like render passes and static pipelines.
Without any sort of proper debugging tools.
Webgpu is the worst of both worlds. Significantly more complicated than opengl yet not capable of many "essential" modern techniques like bindless resources.
If you must use a modern api to learn for whatever reason, go with vulkan and use dynamic rendering and buffer device addressing.