> It's so much easier than Vulkan or writing shaders
Even if you use OpenGL you still need to write shaders.
> Even if you use OpenGL you still need to write shaders.
OpenGL 1.x is older than the hills.
Shaders aren't the issue with Vulkan. Writing 50 lines of code for things that should be one-liners is.
OpenGL 1.x is older than the hills.
Shaders aren't the issue with Vulkan. Writing 50 lines of code for things that should be one-liners is.