This resource, along with Mathematics for Computer Graphics by John Vince [1], was truly indispensable when I wrote my own software renderer [2]. This was long before LLMs, so the whole process took me at least a couple months - most of it trying to wrap my head around math behind computer graphics and tracking down C segmentation faults. Fun times.

[1]: https://www.amazon.co.uk/Mathematics-Computer-Graphics-John-...

[2]: https://github.com/nkanaev/tipsy