Soccer is hard because it's competitive though. Kicking a ball around and putting it between two posts is easy enough, but it gets hard as soon as you have someone trying to do the same in the opposite direction better than you.
Tools should be as easy as they can afford to be without making serious compromises. I have no idea how much room Blender has for becoming easier, but if there is any it should be taken.
The way I've come to think about Blender, and to some extent other tools in the same space, is that being a master of the tool as an operator and having the artistic ability to create meaningful work are two different skills. The best artists often have a good balance of both, but plenty of people are much stronger in one area than the other.
Since Blender is free, I think it's attracted a lot of people whose strengths are heavily weighted toward one side or the other.
Going back to the soccer analogy, you might be incredibly good at kicking the ball, but playing competitively and making meaningful plays on the field requires a completely different set of skills.
Sure kicking around and putting it between the posts is easy enough, now try it with full power in a specific corner.
Blender is much easier to use than the pre 2.78 days, but that doesn’t mean one can just build animation without developing skills.