GLFW has had no active maintainers for a couple years and has poor support for Wayland, Windows ARM64 and current MacOS. It is
my understanding that the former GLFW maintainers want to just wind it down and not allow any new maintainers even if volunteers were available.
The LWJGL team recommended a couple of months that projects not use GLFW or move to SDL3 when convenient.
There are two projects working on Tribal Trouble, mine which is a pure technology modernization and refactoring of the original game, and a community supported version that is publishing the game for free on Steam. The community version is using my modern port as a base but has done major work to add lots of other features and value add as well as building an active community.
GLFW has had no active maintainers for a couple years and has poor support for Wayland, Windows ARM64 and current MacOS. It is my understanding that the former GLFW maintainers want to just wind it down and not allow any new maintainers even if volunteers were available.
The LWJGL team recommended a couple of months that projects not use GLFW or move to SDL3 when convenient.
There are two projects working on Tribal Trouble, mine which is a pure technology modernization and refactoring of the original game, and a community supported version that is publishing the game for free on Steam. The community version is using my modern port as a base but has done major work to add lots of other features and value add as well as building an active community.