> If you compare 3DSMax 1995 to Blender, with few execptions, you'll find them very recognizable.
Workflows from 1995 have basically nothing in common with modern ones, everything is completely different and specialized in a lot of ways.
> If you compare 3DSMax 1995 to Blender, with few execptions, you'll find them very recognizable.
Workflows from 1995 have basically nothing in common with modern ones, everything is completely different and specialized in a lot of ways.