One benefit of Blender is that it does lean pretty hard into separating distinct workflows. When you're using it on a team, you can teach people one tab at a time, and let them explore sculpting or texturing if that's their skillset.

It did take me ~5 years to get comfortable with the majority of Blender's features, but I made decent contributions to a small project before then. Solo stuff is much harder since you have to play the one-man-band by yourself.