How many people working on Minecraft now were modders ?

And how many current persons working on Minecraft are also Modders ?

The impressive part is how big modding is in minecraft despite Mojang never providing a mod interface, I don't know it may be different now but the general route for a long time was decompile the java byte code make your mod and recompile. There were a number of heroic teams that made mod interfaces out of this but a whole lot of nothing from the actual devs. I came off the quake modding scene and was a bit horrified by the whole situation, with quake they gave you the game code, map compilers and later the source to the engine.

> how many current persons working on Minecraft are also Modders?

Probably less than you'd think: lots of people recognise they need to leave their work behind at work and not get too emotionally invested in something they love, because at work they'll be exposed to the gut-wrenching business-decision sausage factory.

Some jobs are also just so much that there's little room for doing something so similar to your work after you get home.

> how many current persons working on Minecraft are also Modders ?

Beyond small toy mods id be truly shocked if anyone really was able to muster the strength to go right back to working on product after a long day of working on product, especially in game dev. With it being such a passion driven industry already, too.

As far as I'm aware Gnembon still works on Carpet Mod, which seems like a pretty complicated mod. And he still updates it for every single Minecraft snapshot.

I know some of the original Bukkit devs moved on to work at Mojang