> Node-powered physics

Ah man, been waiting so long for this, finally! The integration with sound to geometry nodes is also great and will be a lot of fun for music videos.

Every day Blender inches closer to Houdini, and I for one am very happy about it :)

Really like the polished changelog notes they've done for quite some time as well, used to be a huge hassle to actually understand what changed and it's a breeze now.

>Blender inches closer to Houdini

Yeah but the distance is crossing the atlantic. I saw this as a blender user who glimpsed houdini a bit.

Damn that's a cool program.

> Yeah but the distance is crossing the atlantic

Indeed, a far way to go. But I also remember discussing the Blender UI/UX with people back in 2.5 days, and we were all like "Yeah, the UI is something else, but it is what it is, maybe some day" and look at it now, it's a night and day difference. I have no doubt in Blender's ability to continue iterating over decades to reach something amazing, they've already proven this clearly :)

I agree.

I’ve been learning houdini recently, and I have to agree.

In terms of nodes and simulation, Houdini is still lightyears ahead of blender. I say this as someone who loves blender and views the programs as complementary. But still, I was shocked at how deep Houdini is.

With that said, learning Houdini is an unrelenting gauntlet. Blender isn’t exactly easy to learn but it’s a walk in the park compared to Houdini. Even something as simple as creating a material and assigning it to an object is an exercise in frustration.

An Animusic revival? :)