TLDR; a Chicago-area schoolteacher was able to find the rights to the old Backyard Baseball PC game from the 1990s, and she commissioned a software game development company and a still-live fan base, to recreate the source code (because the original source was lost).

She founded a company called Playground Productions. Thanks to her efforts, nostalgic Millennials and their kids can purchase and enjoy this old game.

A nice, feel-good story. But I have two questions:

1. The story doesn't mention how this schoolteacher got enough "private investors" so she could quit her job and pursue this. Sounds like an important detail.

2. Would have liked to know more about the source code. What happened to the original code (it wasn't in escrow somewhere?) and how did they recreate it? It says some fans had old CD-ROMs with the game on it, and the game dev company in Pittsburgh worked with them to rebuild the game.

> What happened to the original code (it wasn't in escrow somewhere?) ...

It seems like the early video games industry did a pretty bad job of preserving development artifacts. There have been a lot of stories about game code being found, but it seems to be the exception rather than the rule.

I heard that the only reason WoW classic was even able to be a thing was that someone managed to find an old backup drive with the source code from back in the day. We take version control for granted now, but it seems like that was not how game development tended to operate a few a few decades ago.

1. An NYT commenter clarifies that the “Second Grade Teacher” of the article’s title is from a family worth $30+ billion. If true, this would seem to be egregious omission of context from the article.

I'm curious too. The original developers were Humongous Games (Putt-Putt & Freddi Fish) whose other titles used the SCUMM engine. My guess would be Backyard Baseball was as well. I dug up this article that seems to go through the process but not in great technical detail: https://www.digitaltrends.com/gaming/backyard-baseball-97-in...

What I don't understand is why just grabbing the original game files and slapping it inside the SCUMMVM wasn't the whole story. That's definitely how the other Humongous Games were re-released on Steam a decade earlier. I just assumed Backyard Baseball had more complex rights.

IIRC, part of the order was for stuff like Steam achievements, upgraded assets, modern resolution support, other platform conveniences, plus other required changes to the game due to licensing agreements shifting, all of which made slapping it in a VM a poor fit.

I poked at the Steam Depots for some of these games for more information. A game like Putt-Putt ships the ScummVM under the GPL license and runs it with the original asset files: https://steamdb.info/depot/294661/

Backyard Baseball does not appear to be using ScummVM. https://steamdb.info/depot/3170541/

The .he* files also appear to be the original assets for the game. And then they built a Scumm interpreter to run the game which can talk to Steam to use leaderboards and achievements.

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> The story doesn't mention how this schoolteacher got enough "private investors" so she could quit her job and pursue this.

Yeah, this is the big question. Family money?

Whatever the case, it’s still pretty impressive. Running a project involving legacy IP and legacy source code and actually getting multiple games out the door (and a puff piece in the New York Times) isn’t as simple as throwing money at it.

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