These are awful. It’s like Suno music. Seems convincing if you half listen. As soon as you pay attention you notice all the cracks.
These are awful. It’s like Suno music. Seems convincing if you half listen. As soon as you pay attention you notice all the cracks.
Unless I'm misunderstanding the article, or your comment, the models were responsible for generating the music _videos_.
The music itself is Uptown Funk... which was a very successful song in 2014 (https://www.youtube.com/watch?v=OPf0YbXqDm0)
The videos are indeed awful though.
Yes, I know what the music is. The videos are awful. I meant that watching them is an equivalent experience to listening to music generated by Suno.
They are awful because there is no effort put into it. You're missing the point entirely with generative art. Generative art with care and intent is indiscernible from "real" art at this point. You just don't realize it.
I would love to see an example of this! Can you link anything?
Generative art with care and intent is art.
The intent and care is the whole point. It is the difference between slop and art whether generative or not.
I completely agree and this is a very unpopular opinion outside of people who actually are artists.
I think because pretty much all AI generated art is slop. When artists use AI with care and intention in their works, people don’t even realize it’s AI and they don’t care. And that’s fine.
It's a new medium and I think that is really exciting to watch it develop.
Agreed. As with any new tool, there will be an adjustment period before the Overton Window catches up.
This is the current era's version of these hit classics:
Etc. The general public believed each of those things for a few years before accepting, each time, the simple truth.Art is simply a conversation between the artist and the audience.
The medium, tools, subject, content, or even size of the audience are all just metadata which accompany the art. It will happen with these tools also.
But at the same time, we've had people commissioning art for centuries and we still don't consider the commissioner to be an artist.
Using AI as part of your workflow? Possibly art. Using it as your entire workflow? Slop, not art.
I think that is generally fair. My thought is if you are using AI like a metaphorical slot machine to generate things whole cloth...there is a very good chance what you are creating will be seen as slop by most. I think I would carve an exception here for those that are incredibly elaborate and detailed with their prompting to the point that the AI is essentially deterministic.
It really all comes down to the effort and intent of the artist. I use AI tools in the creation of my art, but it would never occur to me to pass off something entirely generated as "my art". The AI tool is just another brush, instrument, or typeface in an assortment of tools I reach for when creating. The AI by itself has no intent. You need a human for that (at least currently). without the human? Yeah, slop like the videos in the OP.
To each their own I suppose.
They're just saying that like Suno Music, if you look closely the cracks show. They're not saying the music is AI generated.
I've had some real success with Suno. There's one song I made as a joke which is a house track with lyrics about me and my friends which I've genuinely downloaded and listen to regularly.
The more concerning part is that a much less discerning audience will happily engage with and watch endless hours of AI slop videos. For example what happens if you give a 3 year old a tablet and youtube access to keep clicking on things.
https://www.cbc.ca/news/canada/ai-baby-slop-9.7166873
https://www.nytimes.com/2026/02/26/us/ai-videos-children-you...
Or for an "Adult" audience, I'm sure you could get an AI to create videos of "OW, My balls!" from Idiocracy.
https://substackcdn.com/image/fetch/$s_!Dh4l!,f_auto,q_auto:...
https://media.licdn.com/dms/image/v2/D4E22AQEqLntg_DW7vg/fee...
Visual effects went through this same development issues as the industry matured. What took this industry decades to advance it taking months in AI. Think the spaghetti Will Smith and now this. Another one people don't mention here but is specific to video is higgsfield ai.
>Visual effects went through this same development issues as the industry matured
The industry haven't matured except until a certain point. Then it declined. Modern visual effects are worse than practical effects in their heyday. They are also worse done than 3D effects in their tasteful early days (like Jurassic Park).
I think this has more to do with the cutthroat business than the technology involved. It seems the tech has improved, but the quality has suffered due to pressure to just fling shit out the door using the least amount of money to generate the most amount of profit. They are squeezing every penny dry. It seems to me the person you're responding to still has a valid point.
Are you sure this is not just a case of good VX has hard to spot? And you only notice the bad/cheap examples.
It's a case of the biggest blockbusters, with the biggest budgets, like the MCU movies or Fast and Furious and such, looking like crap vfx wise. Same for movies at every level.
VFX can be more subtle (e.g. how Fincher uses it), but it's rare. The industry (which is separate from the technology) didn't mature, it enabled crappy effects to dominate.
> with the biggest budgets, like the MCU movies or Fast and Furious
Oh, I hundred percent believe it. But did they spend the money on the vfx?
For example 1917 or Nolan movies I think have great VFX https://www.youtube.com/watch?v=2bRZbsk_wuA (last part)
CGI animals are still universally awful.
Those old movies with old visual effects are watchable and still enjoyable. This is never good, interesting or enjoyable.
> Those old movies with old visual effects are watchable and still enjoyable.
Id say it’s definitely possible to get spoiled by high production quality - if I went back to the old Star Trek or even the first seasons of the Doctor Who reboot, I’d mostly have to try to enjoy it for the story (then again, Doctor Who has never been overly concerned with presentation, the most fearsome aliens in the galaxy being metal boxes with plungers sticking out of them is quite silly). Same with most CGI in the older movies or even the style of older anime, it can all be a bit hard to watch.
I guess I also experience the same with video games, though to a lesser degree - some like Hidden & Dangerous 2 can still be enjoyed whereas something like Operation Flashpoint would be quite frustrating, though more often due to controls rather than graphics.
Ehh, they did what they could at the time.
Also, just to be clear, the AI generated videos are quite trash.
However, you could imagine that maybe with a decade of refinement they'll get better - the existing prompting and composition were okay, it's just that they were plain bad technically. Then again, so was Will Smith eating spaghetti.
Survivorship bias.
Not disagreeing with you that these are unwatchable, but it’s a little rose-tinted to think that (non-AI) slop didn’t exist a long time ago.
It's logical for slop to exist. It's bad when slop production is automated.
At least non-AI slop had a human behind it.
The AI slop isn't making itself either.
Yes it is.
It is remixing what the industry created, not advancing past it. OpenAI even ended Sora in under a year. Anthropic doesn't even bother.
CGI effects actually got worse once they were used en-masse to make movie production cheaper. Good CGI still takes care, skill and taste.
Spaghetti Will Smith was 3 years ago, so it’s taking a little longer than months.
Any day now LLMs will develop taste
Don't many people have poor taste?
Like any other instance of this tired cliché, people can develop taste.
What does a developed taste look like to you when expressed in words?
guess that's what AI trained itself on
Yes, I imagine in six months or so this will be far better.
Nonsense. Ray Harryhausen's work today is still incredible, by any standard.
Spaghetti Will Smith was funny, this only inspires disgust in me: a clear downgrade. We're just getting deeper in the uncanny valley, with no end in sight.
> Visual effects went through this same development issues as the industry matured.
The difference is intent. Watching an old movie, the effects are obviously janky and far from seamless, but the authors had intent and the imperfections are understandable. When an AI jumbles a basic walk animation, it's just weird and soulless. The prompter just didn't want to spend any time doing actual work, so used this slop as a stand-in, when better techniques exists.
Lmao yeah I’d rather give $100 to a college kid to film a bunch of shit and then splice it together. Would be significantly more interesting.
What college kid would do that for $100? Seems like a lot of work.
They might do it for free if they enjoy it or for a class, but purely for the money, not even close to being worth their time.
It depends on how long it takes to make the video. Most employed college kids are paid minimum wage or thereabouts. $100 is a day’s work.
Seems pretty clear that the argument isn’t “approach a random kid in college studying philosophy or economics and ask them to make a music video for $100”. You ask this of someone studying cinema or something related, which has both the know-how and access to equipment but is lacking in experience.