Nice game -- a bit more of a challenge than the usual word games, so I appreciated it. I suggest including a little demo before the game starts to showcase how it works because it was slightly unclear how the game would work before the first turn. It also would be really nice to let users choose a difficulty level based on the length of the word. I might consider encapsulating all the numbers of the turns left, or even making it a flexible option that the user can lower in order to increase difficulty. The only other nit I noticed was that the dictionary seems to be returning the secondary meaning for the word today. Overall I really liked this game as it was genuinely different and the hi/lo nature added a very different dimension to the guesswork.