I'm working on a large open-world terrain-rendering library for threejs's webgpu renderer! https://hello-terrain.kenny.wtf/

At its core, it uses quadtrees, and has affordances for arbitrary topologies. Check out the planet and donut-world demos!!!!

- https://hello-terrain.kenny.wtf/examples/torus - https://hello-terrain.kenny.wtf/examples/cube-sphere - https://hello-terrain.kenny.wtf/examples/raycast-character-c... (a little slow to load~)

This is great, and my users (turtlespaces.org) could absolutely use this (we use three and react), but you haven't specified any license?

Thanks! How silly of me, I will update the repo with an MIT License~

Great! Thanks so much, I'll let you know how it goes integrating it :)